You actually will have a hard time breaking through the healing abilities of more than one cleric. Healing is improved and scales slightly, plus they can actually equip midweight gear, so they are extremely well-rounded now. This all said, the best remake is the Cleric, which is now a monk. Oh, and Dragoons and Warlocks are basically like in KoL. Terror knights became awesome, fencers became effective hybrids, archers got their speed and damage nerfed to the point of being an actually balanced unit, and many front-liners got their heals removed, so knights, for example, can focus on things like area control. They also got some cool new spells, like Electrify now being a TP charging move (Which is amazing). So, a good example would be that wizards got remade to be better as a mage damage dealer, while warlocks got access to melee weapons, and are more of a support/nuke/2nd liner type of situation. ![]() So, for example, a level 4 attacking a level 40 could still do 40 damage with a regular hit, their odds are lower, and they do a little less, but generally all stats, as Raics put it, have a closer base-line.Ĭlasses got remade to have more versatility, and be better at their roles. So as far as differences between the original:Īll stats got re-balanced, in general this could be seen as more realistic and/or reasonable.
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